nasdetective.blogg.se

Need for speed rivals two player
Need for speed rivals two player












need for speed rivals two player

mouse” arcade racing experience for this generation’s launch. When you do finally find that perfect match, it’s a great “cat vs.

need for speed rivals two player

It just relies a little too much on the “Internet Human Behavior” planets aligning in its favor to make the matchmaking in random sessions work. While I wouldn’t buy into that industry hype quite yet with Need For Speed: Rivals, it’s a promising step toward those good intentions. It is a fantastic idea that company spokespersons on convention stages have been promising would change the way we game in this next generation. The mixing of single-player and multiplayer gameplay is the most obvious and calculated element to take on the theme, and is the one thing that really excited me throughout my time with Rivals. It’s all very yin-and-yang, and the theme is implemented in every aspect with varying degrees of success. Challenging the traditional definitions of two opposing ideals and showing that they are not just more similar than you think - but require each other to exist. Need For Speed: Rivals’ main theme is about blurring the stringent lines between two things we consider to be opposites. These are all minor and weird glitches, but they pop up with some frequency. Although this was also possible in Burnout, it sometimes confuses the game and will keep the camera stuck onto a side view, with the car being in spawn limbo. You can also occasionally drive your car through the crash camera. Car-spawning can also sometimes get a little weird, with one spawn putting me right in the middle of a group of cop cars smashing into me as if they had been chasing me for five minutes. You also may see an occasional weird-ass Head-to-Head startup bug where the car you challenge will suddenly pull a sharp Tron cycle-esque 90-degree turn in an unnatural direction and speed off, where the race had actually started one street over. Some innocent texture- and material-rendering glitches result in what looks like the normal map popping up in patches in the background, possibly linked to the game updating weather conditions and prerendering the scenes ahead of you. You also should look out some occasional bugs. It’s simulating cops driving in from other areas to join the chase. Again, the rules of the game dictate that this is supposed to happen.

Need for speed rivals two player full#

When being hunted by the cops in a ridiculously heated chase, I’ve caught the game spawning more patrol cars behind me that appear to already be in full speed. It is always completely believable that these cars could catch up to me given the rules of that design. When it worked against me as a racer, I saw it as the game replicating boost and turbo elements in the design. vehicles are suddenly in front of me in a slow-moving, two-car funeral procession. vehicles feel like they are at least a half a mile ahead of me, and then couple drifts around a handful of corners later, the first- and second-place A.I. Playing as a racer, the rubber-banding only became blatantly obvious when it worked for me rather than against me. I’m sure hardcore fans will find this blasphemous, but I think rubber-band A.I. will suddenly get worse if it is completely destroying you. It also occasionally works the other way around, where the CPU A.I. trick is definitely present in Need For Speed: Rivals, where if you’re blowing the CPU opponents out of the water they suddenly become incredibly fast and can successfully perform impossible feats to catch up to you - effectively “rubber-banding” themselves into contention. Three top investment pros open up about what it takes to get your video game funded.














Need for speed rivals two player