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Myplaycity games
Myplaycity games









However, a secret way to score beyond the 896 maximum is to play the game in two-player mode. Once the second screen of bricks is destroyed, the ball in play harmlessly bounces off empty walls until the player restarts the game, as no additional screens are provided. The highest score achievable for one player is 896 this is done by eliminating two screens of bricks worth 448 points per screen.

myplaycity games

Ball speed increases at specific intervals: after four hits, after twelve hits, and after making contact with the orange and red rows. The paddle shrinks to one-half its size after the ball has broken through the red row and hit the upper wall. Yellow bricks earn one point each, green bricks earn three points, orange bricks earn five points and the top-level red bricks score seven points each. The player has three turns to try to clear two screens of bricks. If the player's paddle misses the ball's rebound, they will lose a turn. Using a single ball, the player must knock down as many bricks as possible by using the walls and/or the paddle below to hit the ball against the bricks and eliminate them. The color order from the bottom up is yellow, green, orange and red. Breakout was also the basis and inspiration for certain aspects of the Apple II personal computer and Taito's arcade shoot 'em up game Space Invaders (1978).īreakout begins with eight rows of bricks, with each two rows a different kinds of color. In Japan, the genre is known as block kuzushi ("block breaker") games. Ten years later the concept found new legs with Taito's 1986 Arkanoid, which itself spawned dozens of imitators. While the concept was predated by Ramtek's Clean Sweep (1974), Breakout spawned an entire genre of clones. The sequel, Super Breakout, became the pack-in game for the Atari 5200 console in 1982.īreakout was an influential game that had an impact on the video game and computer industries. An Atari VCS port was released in 1978 which used color graphics instead of a monochrome screen with a colored overlay.īreakout was a worldwide commercial success in arcades, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan, and then among the top three highest-grossing arcade video games of 1977 in the US and Japan. The arcade game was released in Japan by Namco. In Breakout, a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. It was conceptualized by Nolan Bushnell and Steve Bristow, influenced by the seminal 1972 Atari arcade game Pong. Breakout is an arcade game developed and published by Atari, Inc., and released on May 13, 1976.











Myplaycity games